The MatchUp Canvas

Great teams act interdependently to achieve product outcomes. That doesn’t happen by accident. It takes deliberate effort. By proactively determining how teams depend on each other, agreements can be made on the “give and take” required to improve teamwork. Doing so strengthens team partnerships and customer relationships. Ultimately, this leads to better product outcomes and makes work more joyous. The MatchUp Canvas is a tool…

Judgement Juggler

** Updated  with links to better quality DoD images ** Name: Judgement Juggler.  Summary: An agility learning ball game, built on The Penny Game, that introduces estimates based on defects and dependencies to more closely simulate software development in an enterprise environment. Learning Points: Estimate taking into consideration defects and dependencies (both internal and external). Additional learning of work in progress limits, intra- and inter-…

Fellowship Of The Goal – Gamify The Cardwall

Gamification can lead to higher levels of collaboration and engagement with teams. On many occasions, I’ve come across prescriptive workflows which completely disengage teams and those teams don’t challenge the tools or process they inherit. Gamification and customisation helps teams care and take ownership of their system and workflow to help the team unite behind common goals and have fun with their workflow. This game…

Team Responsibility Game

Intention of the game The intention of the game is to experience sharing responsibility for a common purpose discover unhealthy team dynamics and reflect and think about better ways to work together. I use the game as a start into a longer retrospective in which I like to focus on the topics of team dynamics, responsibilities and sharing of the workload. Time Time required: 45-75 min Number…

The Blame GameLe jeu du blâme

This is a game to let people experience the effects of different punishments/rewards systems have on the way a team works together. One team will be ‘The Team’ which is rewarded and punished on a team level and ‘The Individuals’ have a mix of team and individual rewards and punishments. Timing: 20-45 minutes Materials: Deck of Cards, rules instructions, paper/pen to keep track of scores…