Core LeSS Game

An interactive and collaborative card sorting activity to learn the differences between “Core LeSS” or “Supportive Approaches”, and what is “Not LeSS”. Useful for a pre-assessment, review, and learning about LeSS. It is also useful in debunking common misperceptions around LeSS.

Purpose: An interactive and collaborative card sorting activity to learn the differences between “Core LeSS” (a must have to be LeSS) or “Supportive Approaches” (often useful or common on LeSS teams, but, you could do LeSS without it), and what is “Not LeSS” (nothing to do with LeSS). Useful for a pre-assessment, review, and learning about LeSS. It is also useful in debunking common misperceptions around LeSS.

Purpose: An interactive and collaborative card sorting activity to learn the differences between “Core LeSS” (a must have to be LeSS) or “Supportive Approaches” (often useful or common on LeSS teams, but, you could do LeSS without it), and what is “Not LeSS” (nothing to do with LeSS). Useful for a pre-assessment, review, and learning about LeSS. It is also useful in debunking common misperceptions around LeSS.

Purpose: An interactive and collaborative card sorting activity to learn the differences between “Core LeSS” (a must have to be LeSS) or “Supportive Approaches” (often useful or common on LeSS teams, but, you could do LeSS without it), and what is “Not LeSS” (nothing to do with LeSS). Useful for a pre-assessment, review, and learning about LeSS. It is also useful in debunking common misperceptions around LeSS.

Purpose: An interactive and collaborative card sorting activity to learn the differences between “Core LeSS” (a must have to be LeSS) or “Supportive Approaches” (often useful or common on LeSS teams, but, you could do LeSS without it), and what is “Not LeSS” (nothing to do with LeSS). Useful for a pre-assessment, review, and learning about LeSS. It is also useful in debunking common misperceptions around LeSS.

Sprint Simulation – Scrum Practice Game

A simple, interactive, and collaborative game to experience at a high-level the ceremonies and common practices of Scrum through simulating a sprint. This game has been used as one part of a longer session focused on learning about Scrum. Prior to playing this game, the team has read the Scrum Guide, been given an overview of Scrum methodology, and has been exposed through various other…

Scrum Events Cycle

Timing: 15 minutes for short version (steps 1-4), or 25 minutes (steps 1-6). Materials:  Per team/group: Printed handout, scissors, marker pen, flip chart poster or whiteboard area. Scrum Events Cycle Handout Instructions: I’ve mainly used this as a Connect (4C from Back of the room) exercise, but it has also served to deepen understanding. It usually takes a group of four participants 10 minutes (or less)…