Collaborative Origami

Collaborative Origami is an interactive game illustrating the efficiencies of face to face communication in product development….Origami Colaborativo é um jogo interativo que ilustra a eficiencia da comunicacao face a face no desenvolvimento de produtos.Origami Colaborativo es un juego interactivo que ilustra la eficiencia de la comunicacion cara a cara no desarollo de productos.Совместные Оригами это интерактивная игра, иллюстрирующая эффективность живого общения при разработке продукта ….

Coin SortingOrdenação de MoedasOrdenando MonedasСортировка монеток

Coin Sorting is an interactive game illustrating the importance of understanding customer goals and requirements…Jogo interativo que ilustra a importancia de entender os requisitos e objetivos do cliente.Juego interactivo que ilustra la importancia de entiender los requerimientos y objetivos del cliente.Сортировка монеток – это интерактивная игра, иллюстрирующая важность понимания целей и требований заказчика.

We’re Having a PartyVamos dar uma festaCelebramos una fiestaУ нас вечеринка

We’re Having a Party is an interactive game illustrating the advantage of a single piece flow over the batch and queue.We’re Having a Party is an interactive game illustrating the advantages of single piece flow over batch flow through a process.
By taking a smaller set of requirements all the way to completion, you get something to the customer faster. Conversely, if all the requirements are processed at the same time, changes later in the cycle become more costly.
Single piece flow is often faster then batch and queue. This is due to the fact that each cross-functional participant can take ownership of a module all the way to completion, reducing overall task-switching and hand-offs.We’re Having a Party is an interactive game illustrating the advantages of single piece flow over batch flow through a process.
By taking a smaller set of requirements all the way to completion, you get something to the customer faster. Conversely, if all the requirements are processed at the same time, changes later in the cycle become more costly.
Single piece flow is often faster then batch and queue. This is due to the fact that each cross-functional participant can take ownership of a module all the way to completion, reducing overall task-switching and hand-offs.“У нас вечеринка” – это интерактивная игра, иллюстрирующая преимущество единого потока (single piece flow) над партиями и очередями (batch and queue).

Telephone GameTelephone GameTelephone GameИспорченный Телефон

The Telephone Game can be used to illustrate the noisiness of communication and facilitate better communication.The Telephone Game can be used to illustrate the noisiness of communication and facilitate better communication.The Telephone Game can be used to illustrate the noisiness of communication and facilitate better communication.Игра “Испорченный Телефон” может быть использована для иллюстрации искажений при передаче информации и привлечения внимания к важности эффективного общения….

What Were They Thinking?O que eles estavam pensando?¿Qué estaban pensando?Что Они Думали?

What were they thinking illustrates the challenge with communicating software requirements. In software, we are rarely creating something that already exists. Without a common vocabulary, we are forced to communicate in imperatives and metaphors and, quite often, much is lost in translation.“O que eles estavasm pensando?” ilustra o desafio de comunicar requisitos de software. Em software, estamos raramente criando algo que já existe. Então, somos forçados a comunicar usando imperativos e metáforas e, frequentemente, muito é perdido na tradução. “Que eles estavasm pensando?” ilustra èl desafio de comunicar requisitos de software. En software, estamos raramente criando algo que ya existe. Entonces, nos vemos forzados a comunicar usando imperativos y metáforas y, con frecuencia, mucho es perdido en la tradución.“Что они думали” иллюстрирует проблемы связанные с объяснением требований к программному обеспечению. При разработке программного обеспечения, мы редко создаём то, что уже существует. Не владея одинаковой терминологией, мы вынуждены общаться, используя указания и метафоры, и, нередко, многое теряется при объяснении.