The Product Owner RoleO papel do Product OwnerEl rol del Product OwnerРоль владелец продуктаLe rôle de la propriétaire du produit

This game is perfect to express the duties of a Product Owner, not only for those that are running that role, but also for any other that works with scrum (Developers, Stakeholders, Managers, etc.). The idea is to focus on what the PO must do for the success of the project.

Visit the execution results in the Open Space UY 2014!
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Impact & Effort Matrix

This version of the famous impact-effort technique has been popularized by XPLANE. Aiming to find the most efficient strategy to reach your goal, Impact & Effort Matrix maps possible actions against two factors: the potential impact and the effort required to implement. By organizing your ideas, you can see which ones will lead to the greatest payoffs and lowest costs before you get stuck on a twisted road of wasted time.

Prune the Product TreeСливовое Дерево

Prune the Product Tree was originally designed to help product companies collaboratively develop roadmaps and strategic plans with customers. Because of this, the game board – the tree – needs to be tailored for each product. In this example, we describe the online version of the game we used for the Agile 2010 conference retrospective. Timing: 1 hour Ingredients: Customers who attended your conference Players…

Speed Boat

Timing: 1 hour Ingredients: A group of customers with complaints. Players (5..8 recommended): Product Manager / Product Owner Customers Directions: The goal of this game is to identify factors that are preventing your product or service from moving forward. The speed boat represents your company while the issues holding it back are symbolized by anchors. Clicking on this image, will start an “instant play” game…

We Played InnovationGames to Plan TastyCupcakes.org

At Agile Games 2011 in Boston (not to be confused with the other Agile Games conference – Play4Agile in Germany), yours truly got to act as the Product Owner for TastyCupcakes.org and get community input on what features we need to develop. On the one hand, this is a case study for running InnovationGames® and on the other hand we’d like to hear from you about some…