Fellowship Of The Goal – Gamify The Cardwall

Gamification can lead to higher levels of collaboration and engagement with teams. On many occasions, I’ve come across prescriptive workflows which completely disengage teams and those teams don’t challenge the tools or process they inherit. Gamification and customisation helps teams care and take ownership of their system and workflow to help the team unite behind common goals and have fun with their workflow. This game…

New Kanban simulation game “Featureban”

Featureban is a fun way for small groups to try out some basic visual management (visualisation + feedback loops), and then experience the dramatic effect of adding work-in-progress limits to create working kanban systems. It’s also possible to add in metrics (there are instructions included for that already) or to connect multiple systems together (sorry, you’re on your own there). It should be easy to add other elements too;…

The Product Owner RoleO papel do Product OwnerEl rol del Product OwnerРоль владелец продуктаLe rôle de la propriétaire du produit

This game is perfect to express the duties of a Product Owner, not only for those that are running that role, but also for any other that works with scrum (Developers, Stakeholders, Managers, etc.). The idea is to focus on what the PO must do for the success of the project.

Visit the execution results in the Open Space UY 2014!
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Means First, Then StatesLes moyens d’abord, les résultats après

This exercise introduces and demonstrates the “Means First, Then States Syndrome” and the negative impact it could have on software projects’ execution and/or outcomes. It also drives a meaningful discussion on what success is to software projects and what factors could lead to it (including an evaluation of the values and principles of the agile manifesto). It further emphasizes the importance of stakeholder theory and…