Epic Online Futurespective

A journey into your team’s bright future! By Thomas Spielhofer, Gregor Habinger, Johanna Amlacher and Ana Popovic May 2020 Purpose of this gamification format: The purpose of this format is to help in a team-building process when merely online communication through the Internet is available. It is inspired by solution focussed coaching (and similar methods such as future pacing), focussing on a bright common future…

Scrum Simulation With Minecraft

This free e-book presents a stepwise approach to perform a full Scrum Simulation With Minecraft. An outstanding learning activity for teaching Scrum. It is free to use and adapt, licensed under Creative Commons. Timing: 8 hours (full day), divided in: Minecraft Bootcamp – 2 hours; Pre-Game – 1 hour; Game – 4 hours; Post-Game – 1 hour; Overview: The products of my MSc dissertation at…

Scrum Values & Roles Card Game

Timing: 20-35 minutes Overview:This gamified learning activity is the first product from my MSc dissertation at the University of Liverpool. It is a card game to teach Scrum values and roles. There are four categories of cards: roles, responsibilities, values, behaviors. The objective of the game is to distribute the responsibilities cards below the roles cards and distribute the behaviors cards below the values cards.…

Fellowship Of The Goal – Gamify The Cardwall

Gamification can lead to higher levels of collaboration and engagement with teams. On many occasions, I’ve come across prescriptive workflows which completely disengage teams and those teams don’t challenge the tools or process they inherit. Gamification and customisation helps teams care and take ownership of their system and workflow to help the team unite behind common goals and have fun with their workflow. This game…