Fellowship Of The Goal – Gamify The Cardwall

Gamification can lead to higher levels of collaboration and engagement with teams. On many occasions, I’ve come across prescriptive workflows which completely disengage teams and those teams don’t challenge the tools or process they inherit. Gamification and customisation helps teams care and take ownership of their system and workflow to help the team unite behind common goals and have fun with their workflow. This game…

Sudokuban: A Kanban in action game in puzzles

Timing: This game is normally done in a forty-five minute time block: 10 minutes upfront for instructions, 20 minutes for the game, and 15 minutes for the debrief. Overview: The Sudokuban game is a quick 45 minute game to practice Kanban in a safe to fail environment where constraints have been setup to swiftly force work in progress limits to be hit. Built using pre-constructed sudoku puzzles and mimicking…

Lego Flow Game

Timing: 60-90 minutes Overview: The Lego Flow Game is a fun exercise to compare and contrast different approaches to processes, with respect to how work flows. The aim of the game is to build Lego Advent Calendar items, with a defined workflow: finding the next advent calendar number (analysis), finding the matching set of lego pieces (supply), creating the lego item (build) and checking the item…

Ball Flow Game

Timing: 1 hour Overview: The Ball Flow Game is a variation of the Ball Point Game, where the aim is for a team to process 20 balls as quickly as possible (as opposed to complete as many in 2 minutes), with the following rules: Participants play as a whole team (everyone must touch each ball) Balls must have air time between people No passing to a…