Context: This game is similar to multi-tasking game, and can be used to teach concepts like focusing on people utilization (instead of completing projects early), continuous partial attention, effect of lack of face to face communication, limiting Work-in-progress, etc. Acknowledgements: This is a variation of how Peter Saddington did his multi-tasking game at Agile 2013 What you need: flip charts (to note down times), stop watch, 6-8…
Demonstrate the effect unrealistic timelines has on team dynamics with this fun domino stacking game.
Great fun and a really fun alternative to planning poker. Place a story in the centre of the table, and each team member places there finger on it. In silence, the team “collaboratively” push or pull the story to the size they believe it represents.
This is an estimation game based on Mitch Lacey’s book “The Scrum Field Guide: Practical Advice For Your First Year”.
Estimate the relative value of the capabilities or stories you’re planning for your scrum sprints with this Instant Play game that does the work of assessing the real Bang for the Buck in your backlog.