A Team simulation that shows playfully, what kind of communication and mode of operations help to build better products.
In one of my projects I developed a retrospective technique that is the combination several other techniques. This technique I called the ‘bicycle game’ because of the result: a nice bicycle. Christo MartensSr. Project manager, SAFe Program Consultant and Profesional Scrum Master at Capgemini http://AgilePMandCoaching.blogspot.nl/
A very important part of product ownership is about gathering info and stakeholders need to be challenged to think and rethink wishes. This exercise simulates this. It’s also good for the rest of the team to see how hard and important this is.
This productive game involves visual organization and critical thinking to gain insight on what can be done to make your product stand out from the competition. Expand your point of view to understand what your customers truly want from your product.
Prune the Product Tree was originally designed to help product companies collaboratively develop roadmaps and strategic plans with customers. Because of this, the game board – the tree – needs to be tailored for each product. In this example, we describe the online version of the game we used for the Agile 2010 conference retrospective. Timing: 1 hour Ingredients: Customers who attended your conference Players…