Core LeSS Game

An interactive and collaborative card sorting activity to learn the differences between “Core LeSS” or “Supportive Approaches”, and what is “Not LeSS”. Useful for a pre-assessment, review, and learning about LeSS. It is also useful in debunking common misperceptions around LeSS.

Purpose: An interactive and collaborative card sorting activity to learn the differences between “Core LeSS” (a must have to be LeSS) or “Supportive Approaches” (often useful or common on LeSS teams, but, you could do LeSS without it), and what is “Not LeSS” (nothing to do with LeSS). Useful for a pre-assessment, review, and learning about LeSS. It is also useful in debunking common misperceptions around LeSS.

Purpose: An interactive and collaborative card sorting activity to learn the differences between “Core LeSS” (a must have to be LeSS) or “Supportive Approaches” (often useful or common on LeSS teams, but, you could do LeSS without it), and what is “Not LeSS” (nothing to do with LeSS). Useful for a pre-assessment, review, and learning about LeSS. It is also useful in debunking common misperceptions around LeSS.

Purpose: An interactive and collaborative card sorting activity to learn the differences between “Core LeSS” (a must have to be LeSS) or “Supportive Approaches” (often useful or common on LeSS teams, but, you could do LeSS without it), and what is “Not LeSS” (nothing to do with LeSS). Useful for a pre-assessment, review, and learning about LeSS. It is also useful in debunking common misperceptions around LeSS.

Purpose: An interactive and collaborative card sorting activity to learn the differences between “Core LeSS” (a must have to be LeSS) or “Supportive Approaches” (often useful or common on LeSS teams, but, you could do LeSS without it), and what is “Not LeSS” (nothing to do with LeSS). Useful for a pre-assessment, review, and learning about LeSS. It is also useful in debunking common misperceptions around LeSS.

The MatchUp Canvas

Great teams act interdependently to achieve product outcomes. That doesn’t happen by accident. It takes deliberate effort. By proactively determining how teams depend on each other, agreements can be made on the “give and take” required to improve teamwork. Doing so strengthens team partnerships and customer relationships. Ultimately, this leads to better product outcomes and makes work more joyous. The MatchUp Canvas is a tool…

Kitchen PrioritizationKitchen Prioritization

The goal of this game is to understand how important it is to have choice criterias during prioritization and make them explicit. This game will talk about relative prioritization, implicit criterias, personal criterias, implicit expectations Le but de ce jeu est de démontrer à quel point il est important d’avoir des critères de choix durant une phase de priorisation et de les rendre explicites. Ce…

Judgement Juggler

** Updated  with links to better quality DoD images ** Name: Judgement Juggler.  Summary: An agility learning ball game, built on The Penny Game, that introduces estimates based on defects and dependencies to more closely simulate software development in an enterprise environment. Learning Points: Estimate taking into consideration defects and dependencies (both internal and external). Additional learning of work in progress limits, intra- and inter-…

Iterative Incremental Big Bang

Timing: 30-60 minutes expected running time (including prep and debrief) Overview: Iterative, Incremental, Big Bang is a workshop game to encourage people to think about alternative approaches for tackling projects. However, rather than discuss boring work-like scenarios, it asks players to decide on an approach for everyday scenarios like converting a loft, cooking Sunday lunch or building a nuclear submarine! Materials: Iterative Incremental Big Bang cards (available on Amazon) A…