Judgement Juggler

** Updated  with links to better quality DoD images ** Name: Judgement Juggler.  Summary: An agility learning ball game, built on The Penny Game, that introduces estimates based on defects and dependencies to more closely simulate software development in an enterprise environment. Learning Points: Estimate taking into consideration defects and dependencies (both internal and external). Additional learning of work in progress limits, intra- and inter-…

MyToy : An Agile Product Development Game

Timing: 2 to 3 hours Overview: An Agile product development simulation game with LEGO®, Scrum, story maps, experiments, etc. This game tries to cover an entire product development process, the Agile way, and is designed for a single team of 4 to 6 people. The team will build a story map and decide on experiments to make at each sprint in order to build the most suitable…

Fellowship Of The Goal – Gamify The Cardwall

Gamification can lead to higher levels of collaboration and engagement with teams. On many occasions, I’ve come across prescriptive workflows which completely disengage teams and those teams don’t challenge the tools or process they inherit. Gamification and customisation helps teams care and take ownership of their system and workflow to help the team unite behind common goals and have fun with their workflow. This game…

Three Headed Expert

This exercise was co-created as part of a collaboration day between myself and Geoff Watts, and from frequent visits to watch the Comedy Store Players perform in London. Timings: 5-10 mins Materials: 4 willing volunteers Instructions: One person plays “the interviewer” The other three people play the “interviewee”. The only rule they must follow is that they must answer any questions one word at a…

Intuitions

(this exercise was co-created as part of a collaboration day between myself and Geoff Watts, credit to Paul Z Jackson from his book) Timings: 5 mins exercises, 5 min debrief Materials: An even number of participants, usually run at the start of the class/event as an introductory exercise Instructions: People stand in two lines, opposite their partner. Each person gives three statements about their partner,…