The Large Scale Scrum (LeSS) Dynamics Game

The LeSS Dynamics Game ( a.k.a. The Waterfall Game)   GOAL OF THE GAME The goal of this game is to understand how organisational design using component teams leads to the waterfall and unnecessary complexity. In this game, you experience how a typical scaling approach I call “Copy Paste Scaling” results in not so good things in organisations. Copy Paste Scaling is what I see…

The league of extraordinarily shortsighted agile superleaders retrospective

Excerpt We are servant-leaders. We are change agents. We lead by example. We move people. We put them first. We are superleaders. Our superpowers toolbox is full, but those powers don’t come for free. Everyone of them has a flip side. Every hero has a unique weakness. Be wary, one cannot use the pros without getting the cons. Here is the league of extraordinarily shortsighted…

The Lean-STAR Game

Timing: 15 minutes Overview: This is a short game to explain why WIP is bad. It has so many variants, one of which is the lean simulation game with paper airplanes by Jeff Patton. Instead of building airplanes, we connect five dots of a star. Resources: Print 10 copies per team from this Star-Connect pdf file. Steps: Form teams of 5’s. Each team member is responsible to connect…

X-Matrix Jigsaw Puzzle

Timing: 1 hour Overview: This short exercise is intended to give participants a feel for populating an X-Matrix, without the need to have a shared context, and without having to disclose confidential knowledge about their organisations. It consists of a pre-defined and generic set of “pieces” with which to populate the various X-Matrix sections, deciding which pieces should go where, and how they fit together. The “jigsaw pieces” with…