The Blame GameLe jeu du blâme

This is a game to let people experience the effects of different punishments/rewards systems have on the way a team works together. One team will be ‘The Team’ which is rewarded and punished on a team level and ‘The Individuals’ have a mix of team and individual rewards and punishments. Timing: 20-45 minutes Materials: Deck of Cards, rules instructions, paper/pen to keep track of scores…

Video Reframing

This exercise was co-created as part of a collaboration day between myself and Paul Goddard Timing: 30-45 minutes Materials: Thought-provoking video and the AV equipment to play it to the team Instructions: The idea of this “game” is to play the team a short, thought-provoking video and ask the team to reflect on it in their context. Excellent as a retrospective technique. One of our…

Top Traits

This exercise was co-created as part of a collaboration day between myself and Paul Goddard Timing: 30-60 minutes Materials: Top Trait templates Photographs of stakeholders Instructions: Explain that this is an exercise to help provide some context around the users of the system For each user type or specific persona, someone (perhaps the Product Owner) will explain their background and how they use the product…

Free Market Prioritisation

This exercise was co-created as part of a collaboration day between myself and Paul Goddard Timing: 15-45 minutes (depending upon the size of the Product Backlog, number of stakeholders and amount of discussion) Materials: A Product Backlog Stakeholders in prioritisation (Optional) Currency tokens such as monopoly money or poker chips Instructions: Explain that this is an exercise to help collaboratively prioritise the Product Backlog Divide…

We want a city (Scrum simulation with LEGO extension)

A very important part of product ownership is about gathering info and stakeholders need to be challenged to think and rethink wishes. This exercise simulates this. It’s also good for the rest of the team to see how hard and important this is.