The Herculean Doughnut

This is a game I created, which was then used and refined by me and my colleague Laurie Young to help gauge how well everyone involved in a project understand their responsibilites to the project and each other. It lends insight in to the pre-conceptions that people have about how projects should be run, which helps you tackle potential problems early. It has really helped…

Questions Only

This improv exercise was originally seen on Whose Line Is It Anyway? CH4, on British Television, but manipulated into an agile learning experience by myself and Geoff Watts during a collaboration day. Timings: 5-10 mins Materials: 4 people A buzzer or hooter Instructions: Two of the four player meet in an imaginary location (place of work etc) on stage. The only rule of the game…

The Blame GameLe jeu du blâme

This is a game to let people experience the effects of different punishments/rewards systems have on the way a team works together. One team will be ‘The Team’ which is rewarded and punished on a team level and ‘The Individuals’ have a mix of team and individual rewards and punishments. Timing: 20-45 minutes Materials: Deck of Cards, rules instructions, paper/pen to keep track of scores…

Balloon Animals

(this exercise was co-created as part of a collaboration day between myself and Geoff Watts) Timings: Unspecified, but allow up to 20-30 mins for balloon making and debrief Materials: Download and print the attached for one or more of the balloon animal shaping instructions. Balloon Twisting Tips The Basic Hat The Balloon Dog The Sword Large bag of coloured modelling balloons, with hand pump People…