52 Card Pickup

Objectives: Participants will quickly learn about how adding some basic structure to tackle problems can help teams self-organize and become more effective. The lightweight structures introduced included iteration planning, iteration review, and retrospective. The team should be able to take away that by having these small meetings, they will be in a cycle of continuous “innovate and adapt.” Timing: 30 Minutes. Will depend on the…

Copycats

As somebody in the team described it, “it’s like Chinese whispers, but with pictures”. The inspiration for this game came from a children’s TV game show called copycats. Timing: A team of 5 people with two rounds and a intro and debrief for each round took 20 minutes in total. Materials:  A team of 5+ people, if larger could be split into two teams. A…

The Herculean Doughnut

This is a game I created, which was then used and refined by me and my colleague Laurie Young to help gauge how well everyone involved in a project understand their responsibilites to the project and each other. It lends insight in to the pre-conceptions that people have about how projects should be run, which helps you tackle potential problems early. It has really helped…

Take the Win Win WaveTake the Win Win WaveTake the Win Win Wave

This is a facilitation game that I started during my workshops where people try to visualize their flow and improve it. It uses the PLöRK (play&work) approach based on Cynefin and Scrum.   Timing: 90 minutes   Materials: 1 white board or a large panel pencils or surliners large sticky notes (4 in x 6 in) (! use bright colors) small sticky notes (pink) small sticky…