To Plan or Not To Plan

Overview The game is organized around two activities, drawing a picture and telling a story. In both of these activities, the group will be split into separate teams, with one team given specific time and instructions to plan ahead. After both activities have been completed, the facilitator assesses and leads discussion around the team’s work, and the teams will have a chance to compare their…

Pitfalls & Possibilities

A post-mortem, lessons learned, or retrospective particularly good for managers. A post-mortem, lessons learned, or retrospective particularly good for managers. A post-mortem, lessons learned, or retrospective particularly good for managers. A post-mortem, lessons learned, or retrospective particularly good for managers. A post-mortem, lessons learned, or retrospective particularly good for managers.

Nexus Zoo (a scaling simulator)

This is a fun and effective way to replicate the challenges of scaling product development across many teams.
It puts teams into a situation where they need to turn their individual features into one collective increment within a Sprint. They need to work out how to manage dependencies between teams as well as cross-team requirements and constraints. Consider running this exercise right before introducing a group to a scaling framework, such as Nexus.

Scrum Simulation With Minecraft

This free e-book presents a stepwise approach to perform a full Scrum Simulation With Minecraft. An outstanding learning activity for teaching Scrum. It is free to use and adapt, licensed under Creative Commons. Timing: 8 hours (full day), divided in: Minecraft Bootcamp – 2 hours; Pre-Game – 1 hour; Game – 4 hours; Post-Game – 1 hour; Overview: The products of my MSc dissertation at…