Scrum Values & Roles Card Game

Timing: 20-35 minutes Overview: This gamified learning activity is the first product from my MSc dissertation at the University of Liverpool. It is a card game to teach Scrum values and roles. There are four categories of cards: roles, responsibilities, values, behaviors. The objective of the game is to distribute the responsibilities cards below the roles cards and distribute the behaviors cards below the values…

The Agile Mindset Workshop

Total time: 45-60 minutes Purpose The purpose of the game is for everybody to participate and share their opinions, thoughts, feelings, ideas and practical use of the agile manifesto and its principles. They will be doing this by playing a matching game. Benefits For the team: After facilitating this workshop I observed teams checking their actions and values against the manifesto. They had a constant reminder in a single glance at the wall. For instance,…

First Things First?

A team plots their current and future work on the time management matrix outlined in Stephen Covey’s The Seven Habits of Highly Effective People.  This visual and tactile exercise can help a team really get to the bottom of what’s most important; and if they’re spending time and energy on things that aren’t that important.  It promotes alignment between team members and leadership (i.e., Product…

Traditional vs. Agile Approach of Managing Work

I have developed this game with the help of John Moura sometime back in mid-2013. Since then I am actively using it in almost all of my training sessions. This game simulates both waterfall and agile environments. After the activity, in the debriefing section, practitioners able to recognize the differences between waterfall/ silo team structure vs. Agile/Collaborative team environment. Material – Crayons – Scissors (2…

Personal Space Workshop

  As part of completing the Training from the Back of the Room trainer certification I had to design a 10 minute workshop. The topic I chose was personal space and this is the running order and the game I created around it. Timing: I would advise anyone taking on this as a workshop to double the original timings relate to the 10 minutes, this was borderline…