How to Build a Puzzle (Scrum Simulation Game)

The purpose of this game is to demonstrate how interruptions/distractions during sprint cycles and/or Program Increment can impact not only delivery of the product, but also the impacts on team focus and morale. About the game Time: ~1.25 Hours # of Participants: Can vary, but it is nice to have at least 3 teams of 4-6 people each What you will need: 4 to 6…

Technical Debt Game – for non-technical people

Experience the difference between doing continuous refactoring … or not A game for groups from 3 to 5 people. Setup: 5 minIntroduction: 5 minTwo rounds of each 5-10 min so approx. 10-20 minDebrief: 5-15 min Purpose of the game: Explain and experience the effects and consequences of adding feature after feature and cummulating technical debt or doing and investing in continuous refactoring. Background: A team…

Virtual Cards Against Agility

This game was created using Google Sheets and is based on the popular game Cards Against Humanity. They were designed to develop awareness and poke fun at Agile practices, as the questions and answers can be rather irreverent. Playing the game with an Agile team provides an enjoyable, low consequence environment to try out new ideas and explore new modes of interaction. If you’ve ever played…

Virtual Cards for Agility

Introduction This game was created using Google Sheets and is based on the popular game Cards Against Humanity. They were designed to develop awareness and poke fun at Agile practices, as the questions and answers can be rather irreverent. Playing the game with an Agile team provides an enjoyable, low consequence environment to try out new ideas and explore new modes of interaction. If you’ve…