Hi guys, So just sharing a framework that my colleagues and I have designed which covers the principle, mechanics and process of game design in the context of business and Agile facilitation specifically. We presented the framework at a conference and ran a couple of workshops to receive feedback from practitioners. The feedback was positive and many of the teams in our workshops ended up…
Retrospective Sailing is one of the most popular games teams adopt to reflect and map their way forward easily, in a fun, tactile and visual way. It can be used for many purposes where you want to review what’s going well, what could go better, and ensure you are responding regularly to the changing seas and horizons your businesses and team face.
The “Witches Cooking Reunion” is a fun game that encourages teams to collaborate, communicate and pay attention to detail.
21 Jedi is a game that shows players the value of teamwork (transparency and collaboration) and autonomy and how those dynamics affect their ability to play a shared hand form of Black Jack using a deck of playing cards.
This is a game to understand Scrum aspects like transparency (Definition of Done) and basic Scrum process of inspection and adaptation. It is based on well known Paper Airplanes game and is modified to go away from the factory of producing as many airplanes as possible towards producing airplanes that are valuable.