How to Build a Puzzle (Scrum Simulation Game)

The purpose of this game is to demonstrate how interruptions/distractions during sprint cycles and/or Program Increment can impact not only delivery of the product, but also the impacts on team focus and morale. About the game Time: ~1.25 Hours # of Participants: Can vary, but it is nice to have at least 3 teams of 4-6 people each What you will need: 4 to 6…