- In Session 1, we of course kicked things off with a game 🙂 and then introduced our five step approach and shared some guidelines. The five steps are Problem, Lead objectives, Aspects, Invent, Debrief – PLAID (pronounced PLAYED 🙂 ). We ended the first session by forming teams around the most popular Problems, who then presented their Lead objectives to the rest of the group.
- Session 2 was all about Invention. While keeping in mind the principles of Inspiration, KISS, and Courage, teams collaborated and innovated until the beginnings of a game emerged.
- The main goal of Session 3 was to provide a safe environment for teams to present and play their games with the other participants and receive feedback.
When the dust settled, we had 4 great games:
– Don’t Blow It – Lead Objective: Trust is important, yet hard to earn and easy to lose.
– The Big Payoff – Lead Objective: Maximize portfolio value by finishing smaller projects earlier to gain value sooner.
– Timebox Box – Lead Objective: The value of timeboxing.
– Pizza Portfolio – Lead Objective: Prioritize your portfolio to optimize the business’ ROI.
The next day, each incubator game was entered in the AgileGames Game Tournament. And out of all the excellent games played that day, ‘The Big Payoff’, conceived just the day before, won ‘Most Creative Game’! Congratulations to the creators, Alex Boutin and Erwin Van Der Koog!
Mike and I will be facilitating another Game Incubator at Agile 2011. Hope to see you there!
In his role as VP of Learning Solutions at Improving, Don McGreal is a hands-on agile consultant and instructor.
* Author of the book: ‘The Professional Product Owner”
* Scrum.org Professional Scrum Trainer who has authored and taught classes for thousands of software professionals around the globe.
* Co-founder of TastyCupcakes.org, a comprehensive collection of games and exercises for accelerating the adoption of agile principles.
Don is an Irish Canadian Texan.