Timing: 1 hour

Ingredients:

  • A list of backlog items (epics / stories) to prioritize.

Players (5..8 recommended):

  • Product Manager / Product Owner
  • Development Team

Directions:

Bang For the BuckThe goal of this game is to collaboratively rank a backlog based on estimated value and estimated cost. The y-axis is the value of an epic or story and the x-axis is the cost. Each axis is organized as a Fibonacci number. We typically use this game for release planning.

Clicking on this image, will start an “instant play” game at www.innovationgames.com. You’ll see this image as the “game board” and an icon of a light bulb in the top left corner of this window. The light bulb represents the backlog items you want to prioritize. To add a backlog item onto the game board, simply drag it from the top left and describe it.

Now the fun begins! While any player can move a light bulb at any time, the game works best when the product manager focuses on getting the light bulbs in the right place vertically, while the development team puts the items in the right place horizontally.

Use the integrated chat facility to negotiate about the items. And any player can edit the items to keep track of the agreements of the team. This means that items will move around during the game as the value of an item increases or decreases or the development team considers various ways of implementing an item.

To get the final results of the game, simply download the Excel spreadsheet. All of the items and their Fibonacci values will be available to you for post-processing, including all of the chats.

Key Points:

  • This is not a learning game. This is a “do work” game. When you’re done with this game, you’ll be able to get a much better sense about how to prioritize your backlog items by reviewing them in clockwise order.

References

  • Scott Selhorst explains this game with more detail here.

Timing: 1 hour

Ingredients:

  • A list of backlog items (epics / stories) to prioritize.

Players (5..8 recommended):

  • Product Manager / Product Owner
  • Development Team

Directions:

Bang For the BuckThe goal of this game is to collaboratively rank a backlog based on estimated value and estimated cost. The y-axis is the value of an epic or story and the x-axis is the cost. Each axis is organized as a Fibonacci number. We typically use this game for release planning.

Clicking on this image, will start an “instant play” game at www.innovationgames.com. You’ll see this image as the “game board” and an icon of a light bulb in the top left corner of this window. The light bulb represents the backlog items you want to prioritize. To add a backlog item onto the game board, simply drag it from the top left and describe it.

Now the fun begins! While any player can move a light bulb at any time, the game works best when the product manager focuses on getting the light bulbs in the right place vertically, while the development team puts the items in the right place horizontally.

Use the integrated chat facility to negotiate about the items. And any player can edit the items to keep track of the agreements of the team. This means that items will move around during the game as the value of an item increases or decreases or the development team considers various ways of implementing an item.

To get the final results of the game, simply download the Excel spreadsheet. All of the items and their Fibonacci values will be available to you for post-processing, including all of the chats.

Key Points:

  • This is not a learning game. This is a “do work” game. When you’re done with this game, you’ll be able to get a much better sense about how to prioritize your backlog items by reviewing them in clockwise order.

References

  • Scott Selhorst explains this game with more detail here.

Timing: 1 hour

Ingredients:

  • A list of backlog items (epics / stories) to prioritize.

Players (5..8 recommended):

  • Product Manager / Product Owner
  • Development Team

Directions:

Bang For the BuckThe goal of this game is to collaboratively rank a backlog based on estimated value and estimated cost. The y-axis is the value of an epic or story and the x-axis is the cost. Each axis is organized as a Fibonacci number. We typically use this game for release planning.

Clicking on this image, will start an “instant play” game at www.innovationgames.com. You’ll see this image as the “game board” and an icon of a light bulb in the top left corner of this window. The light bulb represents the backlog items you want to prioritize. To add a backlog item onto the game board, simply drag it from the top left and describe it.

Now the fun begins! While any player can move a light bulb at any time, the game works best when the product manager focuses on getting the light bulbs in the right place vertically, while the development team puts the items in the right place horizontally.

Use the integrated chat facility to negotiate about the items. And any player can edit the items to keep track of the agreements of the team. This means that items will move around during the game as the value of an item increases or decreases or the development team considers various ways of implementing an item.

To get the final results of the game, simply download the Excel spreadsheet. All of the items and their Fibonacci values will be available to you for post-processing, including all of the chats.

Key Points:

  • This is not a learning game. This is a “do work” game. When you’re done with this game, you’ll be able to get a much better sense about how to prioritize your backlog items by reviewing them in clockwise order.

References

  • Scott Selhorst explains this game with more detail here.

Timing: 1 hour

Ingredients:

  • A list of backlog items (epics / stories) to prioritize.

Players (5..8 recommended):

  • Product Manager / Product Owner
  • Development Team

Directions:

Bang For the BuckThe goal of this game is to collaboratively rank a backlog based on estimated value and estimated cost. The y-axis is the value of an epic or story and the x-axis is the cost. Each axis is organized as a Fibonacci number. We typically use this game for release planning.

Clicking on this image, will start an “instant play” game at www.innovationgames.com. You’ll see this image as the “game board” and an icon of a light bulb in the top left corner of this window. The light bulb represents the backlog items you want to prioritize. To add a backlog item onto the game board, simply drag it from the top left and describe it.

Now the fun begins! While any player can move a light bulb at any time, the game works best when the product manager focuses on getting the light bulbs in the right place vertically, while the development team puts the items in the right place horizontally.

Use the integrated chat facility to negotiate about the items. And any player can edit the items to keep track of the agreements of the team. This means that items will move around during the game as the value of an item increases or decreases or the development team considers various ways of implementing an item.

To get the final results of the game, simply download the Excel spreadsheet. All of the items and their Fibonacci values will be available to you for post-processing, including all of the chats.

Key Points:

  • This is not a learning game. This is a “do work” game. When you’re done with this game, you’ll be able to get a much better sense about how to prioritize your backlog items by reviewing them in clockwise order.

References

  • Scott Selhorst explains this game with more detail here.

Durée : 1 heure
Ingrédients :
  • Liste d’éléments du backlog (epics / stories) à prioriser.

Joueurs (de préférence entre 5 et 8) :

  • Product Manager / Product Owner
  • Equipe de Développement

Instructions :

Bang For the BuckLe but de ce jeu est d’ordonner le backlog de manière collaborative en se basant sur la valeur estimée et le coût estimé. L’axe y représente la valeur d’une épic ou d’une story et l’axe x représente le coût. Chaque axe est basée sur la suite de Fibonacci. Nous utilisons typiquement ce jeu pour planifier une version.

En cliquant sur cette image, vous lancerez un jeu en ligne sur la plateforme www.innovationgames.com. Vous verrez cette image qui sert de “plateau de jeu” et une ampoule dans le coin supérieur gauche de la fenêtre. L’ampoule représente les éléments du backlog que vous souhaitez prioriser. Pour ajouter un élément du backlog sur le plateau de jeu, faites simplement un glisser-déposer à partir du coin supérieur gauche et décrivez-le.

C’est maintenant que le jeu commence ! Même si chaque joueur peut bouger une ampoule à tout moment, le jeu fonctionne d’autant mieux lorsque le product manager déplace verticalement les ampoules à la bonne place, alors que l’équipe de développement déplace horizontalement les éléments à la bonne place.

Utilisez le dispositif intégré de conversation (chat) pour négocier les éléments. Tout joueur peut éditer un élément pour garder la trace des validations de l’équipe. Cela signifie que les éléments vont se déplacer durant le jeu au fur et à mesure que la valeur d’un élément diminue ou augmente ou que l’équipe de développement considère différents autres moyens pour implémenter l’élément concerné.

Pour produire le résultat final du jeu, téléchargez simplement la feuille de calcul Excel. Tous les éléments et leurs valeurs de Fibonacci seront mis à votre disposition, ainsi que les conversations.

Points importants :

  • Ce n’est pas un jeu pour apprendre. C’est un jeu “pour faire le travail” (NdT : célèbre expression employée par le non moins célèbre Alexandre Boutin). Lorsque vous aurez terminé le jeu, vous serez beaucoup plus à même de prioriser les éléments du backlog en les parcourant dans le sens d’une horloge (NdT : de l’axe y de la Valeur vers l’axe x du Coût).

Références

  • Scott Selhorst explique plus en détail ce jeu dans son billet.