Timing: 30 mins
Ingredients:
- 2 opposite facing white boards or flip charts
- Markers
- 10-20 clue cards
Directions:
Divide participants in to two teams. One by one, each team member faces off against a member of the opposing team. Both are simultaneously shown the card and immediately start drawing pictures which suggest the word or phrase on a card (see learning points for examples of categories to draw). The pictures cannot contain any numbers or letters. The team members try to guess what the drawing is intended to represent. The team that first guesses correctly, wins a point. This continues until all team members have had a turn or until all the cards have been used.
Learning Points:
- This is a fun and competitive way to review materials.
- Examples of categories to draw: UML models, agile values and principles, roles on a project, design patterns, etc.
Posted by Don McGreal
Timing: 30 mins
Ingredients:
- 2 opposite facing white boards or flip charts
- Markers
- 10-20 clue cards
Directions:
Divide participants in to two teams. One by one, each team member faces off against a member of the opposing team. Both are simultaneously shown the card and immediately start drawing pictures which suggest the word or phrase on a card (see learning points for examples of categories to draw). The pictures cannot contain any numbers or letters. The team members try to guess what the drawing is intended to represent. The team that first guesses correctly, wins a point. This continues until all team members have had a turn or until all the cards have been used.
Learning Points:
- This is a fun and competitive way to review materials.
- Examples of categories to draw: UML models, agile values and principles, roles on a project, design patterns, etc.
Posted by Don McGreal
Timing: 30 mins
Ingredients:
- 2 opposite facing white boards or flip charts
- Markers
- 10-20 clue cards
Directions:
Divide participants in to two teams. One by one, each team member faces off against a member of the opposing team. Both are simultaneously shown the card and immediately start drawing pictures which suggest the word or phrase on a card (see learning points for examples of categories to draw). The pictures cannot contain any numbers or letters. The team members try to guess what the drawing is intended to represent. The team that first guesses correctly, wins a point. This continues until all team members have had a turn or until all the cards have been used.
Learning Points:
- This is a fun and competitive way to review materials.
- Examples of categories to draw: UML models, agile values and principles, roles on a project, design patterns, etc.
Posted by Don McGreal
Время: 30 минут
Материалы:
- 2 доски одна напротив другой
- Маркеры
- 10-20 карточек
Правила:
Разделите участников на две команды. Члены одной команды по очереди противостоят представителю соперников. Обоим участникам одновременно показывают карточку, и они сразу начинают рисовать на доске, стараясь изобразить слово или фразу на карточке (см. примеры категорий в разделе Выводы). Изображения не должны содержать ни цифр ни букв. Остальные участники должны угадать, что изображено на рисунке. Команда, угадавшая первой, получает одно очко. Повторяйте, пока не закончатся все карточки или не побывают у доски все участники.
Выводы:
- Это веселый и соревновательный способ изучения материала.
- Примеры категорий для рисования: UML модели, Agile ценности и принципы, роли в проекте, шаблоны проектирования, и т.д.
Опубликовано Don McGreal
Перевод Tatyana Yanush
In his role as VP of Learning Solutions at Improving, Don McGreal is a hands-on agile consultant and instructor.
* Author of the book: ‘The Professional Product Owner”
* Scrum.org Professional Scrum Trainer who has authored and taught classes for thousands of software professionals around the globe.
* Co-founder of TastyCupcakes.org, a comprehensive collection of games and exercises for accelerating the adoption of agile principles.
Don is an Irish Canadian Texan.